Gun Frenzy cover art with three fighters and the game logo

In development · PC

Enter the arena.
Leave as a legend.

A 2D multiplayer arena shooter where every jump, flip and shot counts. Explosive movement, real projectiles and fast matches against players and bots.

01

Explosive movement

Double jump, backflip, wall jump, crouch and slide. Cross the arena through the air, switch sides in half a second and escape over the shots.

02

Real gunplay

Every bullet is a physical projectile with speed, recoil and spread. Aim freely in 360° with mouse or stick.

03

Online arena

Authoritative server, scoreboard with flags and bots with different personalities filling the match.

The game

Side-view action, nonstop combat

Gun Frenzy puts every fighter on the same battle plane, seen from the side, in 3D arenas with a perspective camera. Reading the fight is as simple as a 2D classic — left, right, up — but the action has the depth and weight of a modern shooter.

Inspired by Soldat and Worms Rumble, the focus is the fast duel: reach the ammo first, gain height, read your opponent and land the shot mid-air.

  • Genre2D multiplayer arena shooter
  • PlatformPC (Windows)
  • ControlsKeyboard & mouse · Gamepad
  • EngineUnreal Engine 5.8
Gun Frenzy emblem

Mechanics

Everything that happens in the arena

Double jump & backflip

The second jump can become a backflip: jump against your aim and spin backwards to gain distance.

Wall jump

Touching a wall turns it into a springboard. The sideways impulse takes priority and changes the vertical fight.

360° aim

The character follows the cursor: torso and head track the aim while the legs keep running.

Crouch & slide

Crouch for cover or slide keeping your momentum — and leave the slide in a jump that preserves speed.

Health & ammo

Floating health and ammo pickups respawn at fixed points. Controlling them decides matches.

Bots with personality

Defensive, balanced or aggressive: each bot has its own distance, aim and reaction time — and fights other bots too.

Scoreboard with flags

Kills and deaths for everyone on screen, with each fighter's name and flag. Bots keep their identity for the whole match.

Ragdoll

When someone falls, they really fall: the body inherits the last velocity and collapses with physics.

Arsenal

Pick your rate of fire

Slot 1

Pistol

Semi-automatic, accurate and reliable. One click, one shot: perfect for hitting in the air.

Damage per shot
Fire rate
Magazine
Control
Slot 2

Rifle

Automatic with a long magazine. Hold the trigger and control the recoil to own mid-range.

Damage per shot
Fire rate
Magazine
Control
Coming soon

New weapons

The arsenal was built to grow. New weapons enter testing in upcoming versions.

Gameplay

Straight from the arena

Trailer in production
Shot 01
Shot 02
Shot 03
Shot 04

Status

Development log

  1. Core combatMovement, special jumps, free aim, projectile weapons and reload.
  2. Living arenaSpawners, bot profiles, pickups, scoreboard and online/offline menu.
  3. Advanced mobilityCrouch, slide and slide jump; HUD with health and weapon slots.
  4. PolishAudio, effects, weapon tuning and server stability.
  5. Online serversInternet tests and matches with more players.

See all updates →

Playtest

Be a playtester

Closed tests on PC. Join the Discord to get the builds, test times and talk directly to the developer.

Join Discord